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Recent Movie Reviews

1 Movie Review

How much of this did you pull off of DeviantArt? Is any of the Deviant Art stuff yours? Honestly, if you're going to take other peoples artwork and dub in fart and vomiting noises you should at least credit the artists. Then you get to make this video and they get to maybe see a few new people in their traffic. If you don't credit it somewhere then it's stolen, even if they can't do anything about it or don't know.

As for the animation? Not my style of humor, the animation into is alright technically, and even technically good in the fat badger part. Still, most of the animation is drawings of other peoples work used uncredited from deviantart.

FatBadger responds:

Read the description and disclaimer in the preloader next time.

Recent Game Reviews

2 Game Reviews

Praise: Good concept, Good menu design, solid interface, Good art, and it's fun, too. The essentials are all good.

Problems:
1) Increase in difficulty is a bit random. I have been on day 22 and 4 people and a turret were enough to defend the safehouse, and I have been on day 8 and even with 8 people defending the safehouse, 5 of which were armed, the danger still said "100%". I was overrun and I have no idea what I could have done to avoid it.

2) Electricity isn't being used correctly. If I build a turret it required the electricity to build it, but doesn't add it to the used electricity until AFTER the turret is destroyed in an attack. So I end up with electricity used that I can never get back. I've seen this happen somewhat with rooms, too. I'll have destroyed all my rooms and I still have 15 electricity in use.

3) I have to build all the rooms in the order they are on the menu. Honestly, I don't want to build a factory first every time, and an entertainment room is much less important to me than a kitchen. I might want to build a kitchen first because I have a politician and he's recruited 5 people and they're hard to feed. Food is more important than traps, and I should be able to build rooms in any order as long as one isn't necessary for the other, like a factory for a generator room, for example. (As a side note, I'd change factory to workshop. The name fits better, unless you really are making these items from metal ingots.)

Animation is good, and I like the idea your running with here. The sound wasn't working for me. Is that intentional or is my flash acting up?

Couple of things about gameplay...

Adding in another action for the first boss would make him more interesting, too. Maybe a dash while he's on the ground from time to time?

I'm having a hard time with the second level because of the wasp assassins. This is because of their large ground attack range, that they aren't stunned by hits, and that they can turn around and hit my ass with no warning they're turning around (they're simply facing the other direction and attacking) as I finish a dash on the other side of them. There's no safe way to attack them on the ground, so I have to wait for them to rise into the air and air dash them there.

Problem: This is tedious. Bosses and sub bosses should make you wait and choose the perfect moment to attack, regular enemies should offer challenges by the way they work together, like a ground enemy who will keep you busy while an air enemy tries to take you out from above. When a single, regular enemy makes me wait or risk having over half my life bar taken from a few quick strikes while I'm stunlocked it starts to feel like busywork, especially since those wasps can take about 5 airdash attacks each. Maybe if I could knock them down and stun them with slam? Even easier to do, add an invulnerability timer after you get hit or decrease their life. The amount of life they have just makes me take a longer time to beat them, which isn't fun, especially because of how quickly they can put me down.

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Joined on 3/8/11

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